← Return to Word by Word: Adventure
Devlog
- September 21, 2024 by arenukvern1#devlog, #pixelart, #tool, #experiment, #flutter, #flame, #dart, #gamedevI was thinking about how to integrate pixel art into a game and the overall meaning of pixel art. What I like about pixels is that they are visually atmospheric; with minimal drawing skills, you can c... Continue reading
- August 09, 2024 by arenukvern1#devlog, #gamedev, #ui, #gameui, #mainmenu, #flame, #flutter, #designingRecently, I thought about the feedback I received from ChatGPT and came up with the idea to redesign the menu to make it visually more pleasant and understandable. Now there will be a separation by sc... Continue reading
- September 01, 2023 by arenukvern#devlog, #gamedev, #flutter, #flamePreupdate:) - fixed objects rendering in the game. - added ability to define background colour in the tileset config. - started integrating draft version of the tileset from Sonnenstein... Continue reading
- August 06, 2023 by arenukvern#gamedev, #devlog, #flutter, #flameToday's progress: - mainly developing different types of keyboard, and trying to find best solution for mobile, desktop & web... Continue reading
- August 01, 2023 by arenukvern#gamedev, #devlog- Fixed: player reloading, level reloading - Added hitbox for the balloon and completed logic for obstacles... Continue reading
- July 31, 2023 by arenukvern#devlog, #dynamic_tiles, #gamedev, #flutter, #flameTwo new things: With the ability to fly and collide with obstacles, I tried to create a test level. So, first - I improved the tile drawer to draw the level faster and more conveniently. Secondly, aft... Continue reading
- July 30, 2023 by arenukvern#devlog, #gamedev- Now camera can follow the balloon - Added switcher to debug tools to control camera behaviour... Continue reading
- July 30, 2023 by arenukvern#devlog, #gamedev, #flame, #flutter, #gamephysicsWhooray! Just finished logic for the air balloon physics! Now the altitude is dependent from several factors, but in future player will be able to control it. By increasing / decreasing volume of conv... Continue reading
- July 29, 2023 by arenukvern#devlog, #gamedev, #forces, #flame, #flutterToday's update Added to debug side bar fields to experiment with forces to start developing smooth and understandable mechanics for the hot air balloon... Continue reading
- July 25, 2023 by arenukvern#devlog, #flame, #flutter, #gamedevSuper small update: started adding debug panel to be able to control hot air balloon and that's all. Hopefully will get more time tomorrow... Continue reading
- July 21, 2023 by arenukvern#flame, #flutter, #game-dev, #devlogToday's update: now canvas level is behind main screen - buggy, but it works) fixed: restore ability to save & restore level progress fixed: restore ability to run a level... Continue reading
- March 10, 2023 by arenukvern#devlog, #gamedev, #gui, #buttons, #pixelart, #flutter, #widgetbook, #uikitSince last update was looong time ago, it is time to share new ideas - the buttons design will be refreshed and already implemented in new design. For testing and showcase purposes I'm using widgetboo... Continue reading
- January 09, 2023 by arenukvern#gamedev, #devlog, #tutorial, #screenshotsMerry Christmas & Happy New Year! Finally completed tutorial for the game level - now it is possible to enable it while starting a level. Hopefully it will help to understand the gameplay:) Also added... Continue reading
- December 21, 2022 by arenukvern#devlog, #gamedev, #tutorial-element, #ui, #uxToday's update: - Snapstore, google play, web versions updated to latest. - Started to work with tutorial elements... Continue reading
- October 16, 2022 by arenukvern#devlog, #gamedev, #wordy, #wordsuggestion, #wordmechanicsToday's update: - Added new word suggestion dialog - the cost of a word reveal a little bit unbalanced, but personally I liked how it works at the end:)... Continue reading
- October 15, 2022 by arenukvern#devlog, #gamelog, #thinking, #gamemechanicsToday's progress: Thinking about suggestion mechanics - last week made simple dialog, today wrote simple logic to find word by middle letters. But the idea is how to include it to word remembering pro... Continue reading
- October 14, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #pixelartToday's update: - Added new ui for text fields and action buttons - Fixed critical error with saves... Continue reading
- October 13, 2022 by arenukvern#devlog, #gamedev, #pixelbuttonToday's update: - Quite small - just experimenting with pixel buttons:) Hopefully will have a time to stream this weekend - Also updated screenshots on the main page... Continue reading
- October 12, 2022 by arenukvern#devlog, #gamedev, #translation, #creditsToday's update: - Added Credits dialog - Added Icons for Black & White landscape and character - Completed translation for previous game languages (English, Russian, Italian (very approximate)) Itch v... Continue reading
- October 11, 2022 by arenukvern#devlog, #gamedevVery small update - but important:) - restored an option to switch between languages... Continue reading
- October 10, 2022 by arenukvern#gamedev, #devlog, #release, #flutter, #flameHappy to say that today WordByWord new version is available at stable in SnapStore https://snapcraft.io/word-by-word-game and also now it is available in the GooglePlay! https://play.google.com/store/... Continue reading
- October 10, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programming**October 10th 2022 update:** - Restored an option to add new word to local dictionary. - Fixed mobile layout for level options screen. - Fixed mobile layout for game. **What's next:** - Add suggest r... Continue reading
- October 03, 2022 by arenukvern#devlog, #gamedev, #opentest, #betarelease, #flutter, #flameSmall but quite important update:) Today is a day to start open test:) - I already uploaded new version here, in itch.io and the new version also is available in SnapStore - edge channel Of course it... Continue reading
- October 01, 2022 by arenukvern#devlog, #gamedevToday's update: - updated test level map to be larger and created primitive mountains to the terrain tileset... Continue reading
- September 28, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programmingToday's update: - Linked world and world components states to follow the current level state. What's next: - Add collision between player's character and the obstacle. - Add end games screen - Add hig... Continue reading
- September 24, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programmingToday's update: - Fixed game camera size. - Linked character component fuel and global character state fuel. Added refuel mechanics and it works! What's next: - Link world and world components follow... Continue reading
- September 23, 2022 by arenukvern#devlog, #gamedev, #coding, #programming, #flutter, #flameToday's update: - currently there is no update about logic because mainly I study how Tiled and PixelArt works. - The screenshot - is a try to add my tilemap to the game:) but I will be work with it i... Continue reading
- September 22, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programming**Today's update (just a text for now):** - Added Game Camera and now it follows the player's character. - Basic character physics mechanics with ability to consume fuel, go up, keep a line, go down... Continue reading
- September 21, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programmingToday's update: - Added ability to Save & Load the game: now it loads the game save during game start and when player press a "save" button in pause menu, it saves the game. What's next: - Create play... Continue reading
- September 20, 2022 by arenukvern#devlog, #gamedev, #flutter, #coding, #programmingToday's update: - Created a check mechanics for the word within already written words and Language dictionaries. - Added notification if the word is written or not correct. What's next: - Save & Load... Continue reading
- September 19, 2022 by arenukvern#devlog, #gamedev, #flutter, #coding, #programmingToday's update: - Added level state initialization and playing. - Player turn switcher. - Added Pause button to the level to call Pause Menu. - Added ability to continue latest level from the Pause Me... Continue reading
- September 17, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programmingToday's update: - Added Character Model and Character Selector on Level Options Screen. - Added Player Profile Creator (UI and simple logic). - Added Player Profiles selector (UI and simple logic). -... Continue reading
- September 17, 2022 by arenukvern#devlog, #gamedev, #flutter, #flame, #coding, #programmingToday's update: - Added decrease mechanics for the word buttons. - Added All Levels Screen with an option to choose a level. - Added Basic Level Options Screen with an option to choose player characte... Continue reading
- September 15, 2022 by arenukvern#devlog, #gamedev, #flutter, #programming, #codingToday's update: - Fixed a bug with middle word part update. - Added basic mechanics to consume fuel over the time. - Added basic Fuel Mechanics with an option to refuel storage by sending a new word... Continue reading
- September 13, 2022 by arenukvern#devlog, #gamedev, #flutter, #programming, #codingToday's update: - Added basic player switch logic. - Basic ability to load game and save game (Models structure) is completed. - Basic ability to load game state, level state and player state are comp... Continue reading
- September 12, 2022 by arenukvern#devlog, #gamedev, #flutter, #dailyupdateThe today's update: - made basic layout for the game divided to the user controls area and the game image. that's all) have a great week all!... Continue reading
- September 09, 2022 by arenukvern#devlog, #gamedev, #prototyping, #designingThe first update after long time of thinking and other projects to make:) Finally get the idea how it should look as a desktop application and how it should work. The screenshot is a very very the app... Continue reading