menu keyboard controls


- completed the main menu for the near future + now it can be navigated entirely with the keyboard.
- finished the dialog window for switching languages.
- slightly styled the dialog with players and their high scores.

Side effects (which were actually the goal of the redesign:))
- settled on a color palette.
- prepared a mega button for handling focus state, mouse hover, and invoke action
- for example, when pressing space or enter, added tooltips, and added animation for the focused icon (either an arrow on the left or an icon). - refactored the indentation.
- prepared the structure for working with Focus and actions in dialogs and on screens.
- The close icon or cross or close button turned out to have a different meaning - it's the X key on the keyboard! I used it without thinking in games, but I had never seen such an implementation on websites. It’s actually quite convenient to think about.
- studied game experiences
- I thought, since it's a word game, all actions in the game should be fully accessible without a mouse, only with the keyboard - this is an additional goal that will now 100% influence UX and UI, as some decisions that were not obvious suddenly became simpler when focusing was necessary. Well, simpler - still a ton of research and iterations :) but overall ✨🙌

Open questions for the future:
- The font style for the game title and its placement.
- Icons - should we go for pixel art or keep them vector-based?

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