adventure menu redesign


Yesterday I've continued to work on main menu and adventure menu.
This is of course not the final look, but so far I'm emotionally happy with the result:)

The adventure menu was the challenge for me. Personally, as I'm playing my game, I created a list of what I need to see in that menu as a player, and therefore set list of questions:
- how can I find my latest game?
- how can I find the game which I've played with friends?
- how can I restart world and still will be able to navigate quickly.

First I've placed buttons on the bottom of the screen, and made selection of "worlds". But then I thought, wait, it is too long way to see the result - I need to place all information inside every map, and then all you need to do, is just click and choose in the card what to do with the level.

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