Update 17 - First map editor prototype
World by Word: Adventure » Devlog
Half of this year update:D
After a half of year development, studying and searching📚 (I can say a huge thank you for explaining logic for autotile system to the following awesome video - https://www.youtube.com/watch?v=qYomF9p_SYM&t=12741s) I finally got first result of new tiling system with graphic layers🗺️.
As my primary goal is to develop the data and the system to work with tiles, for graphics I've used this https://pixelfrog-assets.itch.io/treasure-hunters awesome pack of graphics.
In future updates I'm planning to complete level editor with ability to export and import data, and rewrite rendering inside the game to use this implementation (currently it is made with Tiled).
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World by Word: Adventure
write words to Fly on Hot Air Balloon🏔️
| Status | In development |
| Author | arenukvern |
| Genre | Educational |
| Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
| Languages | English, Italian, Russian |
| Accessibility | Interactive tutorial |
More posts
- steam page + update!4 days ago
- menu keyboard controlsSep 23, 2024
- pixel drawer experimentSep 21, 2024
- menu | ai challenge | weekly updateSep 16, 2024
- unexpected snowtime ⛄️ shader😃Sep 12, 2024
- studying shaders progressSep 11, 2024
- menu: continue game buttonsSep 04, 2024
- points animationSep 01, 2024
- focusable object clickingAug 22, 2024
- weekly update (technologies)Aug 19, 2024

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