Wind & v3 is almost ready 🎇 | p24
This is huuuge update:)
Level editor updates:
1. Define the type of consequence from colliding with tiles and objects on the layer. 🥪 This is a very important feature because now you can draw/define any zones, such as landing areas, level completions, and more.
2. Rewrote the layer management screen. It is now more complex but also more enjoyable.
3. Added the ability to make a layer invisible.
Game updates:
1. I'm thinking a lot about how to improve word processing. I have many ideas, but some seem too complicated or too boring. Finding the juice 🧃 is not easy.
2. Added mechanics for wind and weather - for this, I used the Beaufort scale as a basis (https://en.wikipedia.org/wiki/Beaufort_scale) and assigned weights to each value to make some values appear more often (by the way, I asked the AI for the theory, and it was faster than googling :)). And ta-da!
3. Finally, now you can finish the level and even complete it :)
4. Added the wind's name, direction, strength, and displayed the energy level in the balloon. I'm planning to release this version in next few days to itch.io for testing:)
Word by Word: Adventure
Write a word based on last 3 letters of last word.
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
More posts
- landing & ascending crystals prototype6 days ago
- idea of scheme for ascending & descending technology7 days ago
- weather shadow8 days ago
- server for words meaning and checks9 days ago
- suggestion dialog design completed25 days ago
- suggestion dialog design draft26 days ago
- translations & meanings for words | Draft & Implementation thoughts27 days ago
- router and initialisation update29 days ago
- words switcher - wip31 days ago
- 3.2.1 | What's next -> 🧪Technologies Tree🌳:)34 days ago
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