Wind & v3 is almost ready 🎇 | p24


This is huuuge update:) 


Level editor updates:
1. Define the type of consequence from colliding with tiles and objects on the layer. 🥪 This is a very important feature because now you can draw/define any zones, such as landing areas, level completions, and more.
2. Rewrote the layer management screen. It is now more complex but also more enjoyable.
3. Added the ability to make a layer invisible.

Game updates:
1. I'm thinking a lot about how to improve word processing. I have many ideas, but some seem too complicated or too boring. Finding the juice 🧃 is not easy.
2. Added mechanics for wind and weather - for this, I used the Beaufort scale as a basis (https://en.wikipedia.org/wiki/Beaufort_scale) and assigned weights to each value to make some values appear more often (by the way, I asked the AI for the theory, and it was faster than googling :)). And ta-da!
3. Finally, now you can finish the level and even complete it :)
4. Added the wind's name, direction, strength, and displayed the energy level in the balloon. I'm planning to release this version in next few days to itch.io for testing:)

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