writing GDD to collect thoughts
Word by Word: Adventure » Devlog
Update: I have returned to writing #GDD (game design document) as I realized I got lost in terms and mechanics of the prototype, so my main goal now will be to transfer all my thoughts to paper and continue working based on the notes. On the plus side - differences between code and goal become much clearer, and the "missteps" during prototyping become understandable. On the other hand - I will try not to get stuck in paper and reach the stage of testing ideas. Also
- Fixed the ability to resume the flight from the point of takeoff
- Fixed retry after a crash
Interesting findings on the internet:
How I Would Start Game Development https://www.youtube.com/watch?v=5yWvB79On10
Making UI for Total War: a UI design pipeline https://www.youtube.com/watch?v=MSoW-8xkaQs&t=178s
Word by Word: Adventure
Write Words to Fly on Hot Air Balloon🏔️
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
Accessibility | Interactive tutorial |
More posts
- menu keyboard controls44 days ago
- pixel drawer experiment47 days ago
- menu | ai challenge | weekly update51 days ago
- unexpected snowtime ⛄️ shader😃56 days ago
- studying shaders progress57 days ago
- menu: continue game buttons64 days ago
- points animation66 days ago
- focusable object clicking77 days ago
- weekly update (technologies)80 days ago
- adventure menu redesign88 days ago
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