Text update: thoughts about today:)
**Today's update:**
- spent time to figure it out how the collisions defined in Tiled and the best ways to integrate them into the flame. Found the bonfire engine creator's youtube https://www.youtube.com/channel/UCZ3IvpbyQiYizpxU-QnE8Jw/videos
which gave an idea how to manage collision tiles in the better way.. So, a plan of the bunch of todos is ready, next stream will be with those todo's realisations:)
todo's
/// 1. Create a new Tile Obstacle Component with the Hitbox Polygon.
/// The polygon hitbox should be created from the GIDs and the
/// collidable tiles. The constructor should have param
/// how many tiles to the height and width should be used.
/// 2. Use Tile Obstacle Component to define collidable level.
/// 3. Write collision logic with the player.
Word by Word: Adventure
Write a word based on last 3 letters of last word.
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
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