suggestion dialog design draft
I have started reworking the mechanics and design of the dialogue window with the word suggestion.
In the old version, this window showed words only when a word was entered. If there were no previous letters, it was impossible to get a hint.
But, in fact, there are two moments that you can immediately feel and get frustrated while playing the game:
- Where to start the word from?
- Which word can I continue with?
- If there are no points, can I get a hint about the word? Maybe I will guess? (I = player)
To solve these issues, I came up with such logic:
Firstly, any player is given points at the start, and they can be spent to open a word (usually there should be enough for some short one).
Secondly, a hint from crazy games, stop the game during the window so that the player can calmly think.
Thirdly, word meanings - now for some words there will be meanings in the language of the word writing (unfortunately not the UI language). Unfortunately, I decided to cut this feature for now :) ideally - it should work the same as in the technology window (it works there because there is manual matching of translations).
Fourthly, I make special animations to slightly slow down the player and give him time to think - suddenly you can guess the hidden word, and oh, the button appeared too quickly, and I tapped :)
Fifthly - the location of buttons and information should be such that it would be convenient to look at how many points the word costs, whether it is enough or not enough and only if it is enough - apply and unlock the word.
Sixthly - when the word is open - the player must remember it, return to the game and write it down - this gives a boost to repeat the word and remember it through repetition :)
And the sixth is simultaneously difficult and at the same time fun and amazing - to experiment, where to place buttons, give them names and paint them :)
Below are pictures from old to new to illustrate the path.
Word by Word: Adventure
Write a word based on last 3 letters of last word.
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
More posts
- landing & ascending crystals prototype2 days ago
- idea of scheme for ascending & descending technology3 days ago
- weather shadow4 days ago
- server for words meaning and checks5 days ago
- suggestion dialog design completed21 days ago
- translations & meanings for words | Draft & Implementation thoughts23 days ago
- router and initialisation update25 days ago
- words switcher - wip27 days ago
- 3.2.1 | What's next -> 🧪Technologies Tree🌳:)30 days ago
Leave a comment
Log in with itch.io to leave a comment.