Dynamic Tiles Rendering
Two new things:
With the ability to fly and collide with obstacles, I tried to create a test level.
So, first - I improved the tile drawer to draw the level faster and more conveniently.
Secondly, after drawing about a hundred tiles and starting the game… Voila! The game's FPS dropped to extremely low numbers. 😱
I had to find a solution for faster rendering. Although, honestly, I tried to avoid this problem for as long as possible 😄
I thought that implementing dynamic rendering would be sufficient to display only the objects visible to the player, and started working on it.
And after some contemplation and attempts, there is a small result :) It turned out that implementing it was overall much easier than I thought.
I'm really happy about it 🙂
Word by Word: Adventure
Write Words to Fly on Hot Air Balloon🏔️
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
Accessibility | Interactive tutorial |
More posts
- menu keyboard controls59 days ago
- pixel drawer experiment62 days ago
- menu | ai challenge | weekly update66 days ago
- unexpected snowtime ⛄️ shader😃71 days ago
- studying shaders progress72 days ago
- menu: continue game buttons79 days ago
- points animation81 days ago
- focusable object clicking92 days ago
- weekly update (technologies)95 days ago
- adventure menu redesignAug 11, 2024
Leave a comment
Log in with itch.io to leave a comment.