Basic character movements mechanics


**Today's update (just a text for now):**

- Added Game Camera and now it follows the player's character.
- Basic character physics mechanics with ability to consume fuel, go up, keep a line, go down.
- Added the same background color for the all elements of the ui and game world.

**What's next:**

- Link character component params and character state params (fuel).
- Link world and world components follow the current game state (blocs).
- Create Graphic Set for the Tiled Map.
- Create Tiled map with obstacles.
- Add Tiled map with obstacles to the game.
- Add collision between player's character and the obstacle.

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