Basic character movements mechanics
Word by Word: Adventure » Devlog
**Today's update (just a text for now):**
- Added Game Camera and now it follows the player's character.
- Basic character physics mechanics with ability to consume fuel, go up, keep a line, go down.
- Added the same background color for the all elements of the ui and game world.
**What's next:**
- Link character component params and character state params (fuel).
- Link world and world components follow the current game state (blocs).
- Create Graphic Set for the Tiled Map.
- Create Tiled map with obstacles.
- Add Tiled map with obstacles to the game.
- Add collision between player's character and the obstacle.
Word by Word: Adventure
Write Words to Fly on Hot Air Balloon🏔️
Status | In development |
Author | arenukvern |
Genre | Educational |
Tags | Arcade, Multiplayer, offline, Pixel Art, Short, Singleplayer, Word game, words-per-minute, wordy |
Languages | English, Italian, Russian |
Accessibility | Interactive tutorial |
More posts
- menu keyboard controlsSep 23, 2024
- pixel drawer experimentSep 21, 2024
- menu | ai challenge | weekly updateSep 16, 2024
- unexpected snowtime ⛄️ shader😃Sep 12, 2024
- studying shaders progressSep 11, 2024
- menu: continue game buttonsSep 04, 2024
- points animationSep 01, 2024
- focusable object clickingAug 22, 2024
- weekly update (technologies)Aug 19, 2024
- adventure menu redesignAug 11, 2024
Leave a comment
Log in with itch.io to leave a comment.