Writing Writing logic:)
Wooh, that was hard day and quite small time for gamedev.
Today's update about logic.
As yesterday I worked with Writing UI, today I focused to creating mechanics of Writing Craft:)
First thing - created a required skill level and modifier to build the writing over time.
Secondly - created basic algorithm which takes Element, TimeDelta and an Artisan person to apply skills and increase durability (health) of the element (Writing).
And third thing I finally released how to connect specific to object properties - attributes but keep in the same time universality of the common world elements by using WorldElement class a container.
So that's all for today)
Moon Defence
Space strategy to shoot droid and catch asteroid to defend moon settlement. Not by lazer gun, but with tractor beam:)
Status | Prototype |
Author | arenukvern |
Genre | Strategy, Survival |
Tags | 2D, Atmospheric, droid, lunar-base, rover, Sci-fi, Space |
Languages | English |
More posts
- Temporary pauseSep 23, 2022
- Auto remove artisans from the taskSep 15, 2022
- Task Layout and Artisan AssignmentSep 13, 2022
- A Writing creation is completedSep 11, 2022
- Basic Writing Dialog UISep 07, 2022
- First consumer:)Sep 07, 2022
- Thoughts about WritingSep 05, 2022
- World Time & Actions Center iconsSep 02, 2022
- Moon Defence is back!Sep 01, 2022
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